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Glass Material with Roughness? (Substance to UE4)

polycounter lvl 8
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Mirge polycounter lvl 8
I've been doing some experiments and watched a couple of tutorials on working with opacity on substance but I don't exactly know how to import it to UE4.

I wanted to achieve this look from substance to UE4:


So I made a box test in substance with an opacity channel set up as well as PBR metal rough with alpha blending shader and got this look as a test:



but what I really got in UE4 was:

with the material of the testbox in UE4 was set to Blend Mode: Translucent, with the sRGB in roughness and metalness map from substance were unticked. 

This is also my exported maps configuration on default: Document channels + Normal + AO (No Alpha) from substance that I used to export to UE4


Is there any tutorials anyone would recommend or am I in the right track with just a little bit of tweaking?
Thanks
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