Hey guys! long time lurker here, finally getting around to posting something.
I've been working on this guy for a couple of weeks and i'm kind of stuck on what to do to make him "pop" a little more, and some help would be appreciated
Here's a posed screenshot out of marmoset. It's 23,822 polys according to 3ds max. I'm using gloss/metalness workflow, which i'm pretty new to (used to doing the ol' diffuse+spec, but i'd like to get with the times), so some tips/advice on that front would be great too.
The references i used are just some screenshots from the show and a couple of pictures of beetles, as i wanted him to feel more like a beetle than just a buff guy with glowy bits, particularly in making him look heavily armored (this is also why i opted out of having all the veins)
Here's a couple more screenshots good ol' T-pose
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Overall i think the muscle groups/ purple bits have good shapes, but lack tension. Just my input, as always take it with a grain of salt because I no expert.
Thanks! i'd agree that my version doesn't look as pumped as the anime one, but i wanted to make him have slightly more realistic proportions (which is my i made the head a little bigger and the neck a little shorter [going off the top left reference, note how the neck is much shorter on that one that on the one right next to it]), and that combined with having them be plates rather than muscles does make him look a bit more flat. I think in the anime the blue parts were actually his muscle, as he had just lost the brown plating, but i wanted it to be plates in this one because it looks more unique i think (as in i didn't just want him to look like a buff guy painted blue). I'll try painting in the veins into the glow map to see how it looks; the main reason i omitted them is that i thought they might make him look a bit busy, but who knows.
i'm not 100% sure what you mean by this
i've mostly followed how they're separated in the show with a bit of nudging around so that they roughly correspond to major muscle groups, though now that you mention it, i'll try giving the plates some banding (like in the small rhino beetle's wings on the right) as to evoke the image of musculature a little more.