EdgeBlur in Maya and why we sould aim to implement it on bakers

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Joao Sapiro interpolator
Hello everyone i made this image to ilustrate something i have been trying to get to be seen lately and only now had the time to write it up ! Hope i am clear and if you have any questions please write them :D

I have also attached the maya file and the respective objs and the TGAS for further comparizon

EDIT : trying to attach the image with the [img] tag so that it is fully zoomed in to no sucess, so please right click and choose view image . Sorry :(


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