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[UE4] Pirate Cave Environment

polycounter lvl 6
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mettigel polycounter lvl 6
Hi all :blush: ,
in this Topic i want to post my Progress on my Pirate Cave Environment. 
Why a Pirate Cave ? I found this Picture and i wanted to recreate something in this Environment. Maybe not a 100% Copy of the Picture, but similar to this.
I always was interested in creating Plants and Rocks in Games (that was one reason how brought me to Crytek :D ). I like the mix of Plants and Rocks in this Picture.




I have a rough time frame in my head (about two to three weeks). I will not commit on that but i think it's realistic. 

Also i'm interested in streaming my progress on Twitch. But i'm not shure atm.

So today i started with a very rough Blockout in Maya / Unreal Engine.




So yeah i guess it's a start :smiley:. Of course helpful Feedback is welcome :blush:.

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