Here some small update. I added details on my normal map in substance. This is low poly mesh. Here are just unique meshes, everything else will add by copying and with symmetry modifier.
It looks like there aren't any shadows in your final renders...? I think if you had a shadow casting light in your scene it would add some depth and bring out a lot of the details. Looking pretty good though
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So now I have this result, just basic shape, some parts with turbosmooth modifier. Now I am working on interior in the back part of tank.
Some update with back part
Updated wheels. Now it is time for detailing everything. Any advices?
Now there are more details on my tank. Also I added some cracks in Zbrush.
Have a nice day!
btw what software r u planning to do texturing ???
I am planning to do texturing in Substance Painter.
I added details on my normal map in substance. This is low poly mesh.
Here are just unique meshes, everything else will add by copying and with symmetry modifier.
thank you! yes of course. I will show you screenshots.
thank you! I apreciate it.
Here are the screenshots of the wireframe:
What do you think, guys? I need advices