Dont know if it was international or not but youre still Missing alot of Small details especially around the chest Area and helm. If you already workig on those forget what i said. Few things arrent quite there yet but im guessing your already working on those like the proportions etc.
Looking good so far and the concept is also awesome so that helps
You should go back through and rework the hard surface. its pretty lumpy in spots and a lot of the armor has no thickness. If this is the high poly model youre not done yet, you can still push it a lot more
Thanks for the crit Xerpe! For the detail on the chest I'm planning on adding that in a little bit. I'm almost to the point where I will retopo the entire character and then add the final details.
I'm still messing around with different workflows for characters so I'm still working out some of the kinks
Ikameen3 that's gonna be my next step in the process. I'm just about to retopo to a suitable game res so I'll try to make the sculpt a lot cleaner then
basically done with this character. He's about 40k tris and I used a few 2k maps. Now I've just got to pose him and do a real render. Here's a quick render I did right out of substance painter
@defragger Yeah I think they might be slightly too short. When looking at this render I also noticed that I made the arms a lot thinner than the concept which would be a pain in the ass to fix
Replies
Looking good so far and the concept is also awesome so that helps
I'm still messing around with different workflows for characters so I'm still working out some of the kinks