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Scale all UVs by their pivot [Maya]

polycounter lvl 6
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Tetranome polycounter lvl 6
Hia! So I recently found out you're supposed to seperate UV islands whenever you use a hard edge, so in order to try and reduce my visible seams (in photoshop) I'm keeping the hard edged islands somewhat close together.

I've got a script that selects all my hard edges on an object, and then I split the UVs and manually move them.

Here are my before and after shots of a crystal I'm using in a bigger piece - but there must be a way to select all individual UV islands and scale them down by their own pivots? This would make my workflow much faster, rather than moving everything manually.

Before:


After:


Any ideas for a quick little script?
Many thanks!

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