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3d coat to 3ds max texture

iRoller
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iRoller vertex
I modeled a very simple arched plank in 3ds max, uv'd it and put it into 3d coat. I painted the top of the mesh and everything looks fine, but when I export it and import it back in 3ds max and apply the material there is a weird issue with a grey line showing up in the center of the mesh. The UV's themselves are shared, as in both sides of the mesh share the same uvs but it is just mirrored. I tried looking at the model in UE4 and I get the same weird issue. In 3d coat however, the problem is not visible. If I throw any other texture on the mesh it seems to be fine, however with the texture i made for the mesh i get the odd grey line. heres some screenshots:
this issue is visible on all sides. any help would be greatly appreciated. thanks

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