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[UE4] Gotham Alleyway Crime Scene - Guidance & Critiques Appreciated!

CJE
polycounter lvl 13
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CJE polycounter lvl 13
Hey everyone,

I'm going to be trying to build out my first full scene using UE4 based on this concept.  I've focused more on prop art, but want to attempt to build up a full scene and learn UE4 as well.

I'm probably going to remove Batman from the scene, to put more focus on the environment. I was thinking it might be neat to have his iconic shadow casting on the floor as if he's just approaching.



I'm going to block it out in MAX first and then move it into UE4.

The only thing I'm not really sure of it how to approach the walls and floor.  Would it make sense to build out a few modular "chunks" with tileable textures?  From what I understand I could then use vertex painting to add some variation to break up the tiling?  Does anyone have a good tutorial for this type of thing?

I appreciate any guidance and critiques along the way.

Thanks!

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