Spent about 20-25 hours on this on and off, used Substance Designer for the materials. Tried using as few textures and materials as possible, meshes all modular too. Rendered in UE4.
check it out @
https://www.artstation.com/artwork/WrX5v Any feedback always appreciated!
Based on this
concept by Atomhawk Design:
Any feedback is always great!
Replies
I don't know how accurate you're trying to be to the concept (it's looking great at the moment); however, there's a much warmer and more reflective light being cast on the top of the lockers within the concept art, in comparison to your piece.
Quite a bit more dust/wear on your lockers too than in the concept
also, that floor has a lot of stuff to trip over, and the floor grate is way too large for normal water drainage or air conditioning, it looks more like something you would find in an airlock room, where massive amounts of water need to be drained and filled so sailors can exit a submarine. i wouldn't want to walk across that grate barefoot while changing clothes, not only because it would hurt my feet, it also doesn't look like it would support much weight because the metal is so thin.