Made some edges a bit softer and surely adjusted some minor geo, also put a bend modifier on it now but its pretty slight, it reads to me as a pretty straight blade even though it's a katana. I think the hp is pretty much done but I might make some adjustments later, I'll move on to the sheath now!
That looks really nice! Are you planning on texturing it? I'm a Game Production Student, and texturing is something I'm really trying to perfect, I would to see your workflow for texturing this object if you plan on doing so. Otherwise really nice design, I'm interested to see what the sheath will look like for it!
That looks really nice! Are you planning on texturing it? I'm a Game Production Student, and texturing is something I'm really trying to perfect, I would to see your workflow for texturing this object if you plan on doing so. Otherwise really nice design, I'm interested to see what the sheath will look like for it!
Started working on the mats, pretty straight forward so far, for now it's just a metal base with a roughness layer on top with an edge generator on the ones i've started on.
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Made some edges a bit softer and surely adjusted some minor geo, also put a bend modifier on it now but its pretty slight, it reads to me as a pretty straight blade even though it's a katana. I think the hp is pretty much done but I might make some adjustments later, I'll move on to the sheath now!
I popped the blade into keyshot for the heck of it, here is what that looks like there:
Thanks for the Info!