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Game asset workflow

I would understand better the workflow for a game asset production for now I use to make a 2D concept or directly making the base mesh in maya or zbrush after I sculpt and try to polypaint now... I would understand better what to do to have a final lowpoly handpainted textured game asset I think I must generate the maps, make the retopology before to unwrap the uv and reproject all the high details, but I don't know for sure the order of the things to do

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