So, I'm trying to bake out a character's nude body and I keep getting seams between the separate textures. Admittedly, this is my first time trying to break the body apart from the arms and legs but I've always baked the head separate and never had seam issues like this. I attached an image of the seams that occur at the UV shell borders between textures on the arms and legs with the torso. I actually couldn't see a seam where the neck meets the torso though. I tried more padding but that didn't work. I bake in xnormal and these screenshots are from marmoset. It's not a marmoset issue cuz I see the same seams in maya as well. Texture res should not be an issue either since these are all 4k maps. I thought it was maybe because I flipped the one arm and one leg in the UV sheet to maximize res but there are seams on both arms and both legs. Any ideas would be appreciated!