Home 3D Art Showcase & Critiques

The Furnace Lab (UE4)

interpolator
Offline / Send Message
AllyAlbon interpolator
I am building a scene in Unreal to learn a PBR workflow - having recently delved into Substance Designer and wanting to learn Substance Painter too -  and practicing hardsurface assets. the scene will be based on a lovely concept by Gabriel Yeganyan with some modifications - going to add extra bits as I go. I am also going to attempt to update every day, but don't hold me to it...

Base build in Unreal from today. Lighting sucks but the general idea is there.






Replies

Sign In or Register to comment.