Hello,
I was curious to see if one can take a really ordinary object and effectively present it as a hero asset. Is it possible to create a showy shot with something plain, or is it just complex models that can have such feature?
So, I wanted to make something really simple and play a bit with textures and presentation. I’ve chosen an Oil Drum that we all have seen countless number of times basically everywhere, especially in games.
Most of the time this red barrels tend to explode all of a sudden without a reason, but this ones are just flammable… though they’re empty. Seriously, if you'll load Sketchfab viewer — don’t look inside
A bit of tech info: modeled in Maya, textured in Substance Painter, rendered with Iray. Single barrel is ~7300 triangles. Textures used for rendering are 4096x4096.
Artstation link:
https://www.artstation.com/artwork/y2e53
Thank you for checking this out!
Sergey
Replies
As for materials — the idea of oil leakes was to define something like a dried up fuel oil (masut). I should put some more work onto it next time, as I agree this can be made better. The sign, though, is already slightly scratched in some areas, has damage and dirt over it — I've tried to balance the weathering effects on it and not go too far in damaging it. Maybe some additional material wear on the sides would be pertinent, I think.
~7300 triangles are a little bit too much... Or am I wrong?
Really nice work btw!