Working on a very inspired Silent Hills PT style hallway rendered in UE4. I've only done outdoor environments prior to this, so lots of new things to learn. I'm about 5 hours in as it stands, mainly trying to get my light to propagate off the modular wall pieces correctly. Going to start adding props as soon as I figure out what the eff is wrong with the floor baked lighting.
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Wow, that's a nice project to keep for reference while I'm working on this one. I see someone gave you the same advice about the floor. How did you make your herringbone -- substance?
Thanks both of you!
I'm using a very low intensity directional light to light dark shadows -- is that okay, or is there another way?
Sorry for my bad English.
For your PT scene, did you model the whole thing (walls, floor, ceiling) as one big piece. Or did you modularize it?