Just wanted to share what i have been working on over the last month. I really wanted to do a detailed model and as my friend is in the british army and working with the foxhound i thought i should do one. I wanted to do it in all its detail but make it game ready. So i did a high and low poly, plus a bake. I am happy with what i have learn't from this one and really like the game art work flow.
Feel free to crit as much as you want.
There a couple of things i have noticed. One being the wheels are to high res. Another being a piece that missed being ID mapped for Quixel so didnt get the correct colour. See if you can see anything.
Software used was 3ds Max, Quixel , substance painter. Rendered in Marmoset 2
Replies
the inside is not rich enough with details but it doesn't matter if it's not gonna be seen in the game,
and i feel that it could use some color adjustments, here's what i came up with using Photoshop ...
i made the dark areas more dark, made the colors richer and took the blue down a bit.