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Weird Normals

vagabondart
polycounter lvl 3
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vagabondart polycounter lvl 3
Hello people
I am working on this asset and getting these weird normals on my asset. I have tried Flip Normals in polygon mode, tried Normal modifier,  tried Reset Xform, then converting to editable mesh then editable poly. But still the same. Some parts of the asset got fixed some are still stubborn. What am I missing here?  

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  • musashidan
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    musashidan high dynamic range
    What did you try with the edit normals mod? Did you select all normals and unify?
  • vagabondart
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    vagabondart polycounter lvl 3
    I did try both the options earlier. However I have solved it. Had to select the individual pieces and flip in polygon mode. Then kept checking the sections using Quick Render to locate troublesome sections. I still do not know why it happened though. The whole model was fine earlier, then some sections got flipped. Has to do with my process somewhere.
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