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Modo UV sets.

polycounter lvl 13
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Fwap polycounter lvl 13
I'm looking for a way to handle multiple UV sets in Modo, so I can use the Star Citizen Decal / Alex Senechal technique.
Basically, if you aren't familiar with the technique, you have a trim sheet normal map mapped to UV set 1, and a tiling texture in UV set 2.
So far I've figured out how to make new UV sets, or so I think i have, by making a new UV map in the lists???

If that is indeed how you do it, i can't get 2 UV sets to display their information at once.

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