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[Unity3D] Character customization with clothing parts in different fbx's sharing the same skeleton .

cox
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cox polycounter lvl 10

Hi there,

I've been researching about character customization in unity and so far ALL the approaches are with multiple clothing parts on the same master FBX, So you just toggle the desired ones, ok. But in my case, the player prefab is very complex, and building up from the ground each time we have a new armor piece on a update seems impossible.

But is it even possible to use different fbx's for each individual armor piece that are skinned to a identical skeleton and combine with the character?!

Found these two approaches, but I'm not quite sure if they work;
http://www.gamedev.net/topic/668320-copying-skinned-mesh-renderer-and-bones-from-one-go-to-another-in-unity/
http://www.keawstudio.com/tutorials/item/21-3d-character-customization-in-unity

Anybody?
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