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Making Opacity Maps

polycounter lvl 11
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sziada polycounter lvl 11
I am curious, I have been working on and there is quite a few areas of the model that I would love to have an opacity map for, I am just curious if there are any techniques or even a way to bake opacity for a low poly texture sheet, kinda curious because I have ran into this problem more than once and sick and tired of doing the tedious manual workflow. Call me lazy, but there must be a faster way, so if anyone can tell me please don't hesitate to answer. :)

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