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Monthly Art Challenge July 2016 (42)

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eXecutex polycounter lvl 9

Hello everyone and welcome to the Monthly Art Challenge for the month of June !!!

Hey guys !
Another month passed by, and we got new concepts ! Horrayyy ! xD
Not gonna say much, it's summer, so, take your time with some fresh fantasy stuff ^_^

As always: You can still work on the previous challenge and keep posting in that thread! I hope you finish your art!

NOTE: This month and the next to come will include environment(exterior and interior) and prop. It's all up to you which you choose to do.


Join our Skype group if you want! Add me on Skype and I will add you to the group.
Me: oli-graphics

You don't have to join the Skype if you don't want to, and you don't need to ask to participate in the challenge, just start working and post your progress in this thread!




Artist: The Elder Scrolls: Online


Artist: https://www.artstation.com/artist/anda




Artist: Torchlight 2


Artist: The Elder Scrolls: Online


Feel free to approach either of the concepts however you like but I'd recommend making it as modular as possible to save time and keep things optimized. It's really up to you, and as long as you are learning, it doesn't matter right?

Also if you want to change up either concept a bit, as some people wanted, then feel free. Interpret these concepts to your liking.

There are some things that I would like to point out to for newcomers.
If you only want to do a few props as best you can, then feel free to go ahead and do it. This way you can gradually work on building up to a full scene before diving head-first into the whole ordeal.


Please read all the rules before starting.

When you are just starting out making a scene, it can seem complicated or imposing, so take the time to break it down. 

Think about how you can re-use assets, re-use textures, break it down as simple as possible and plan it out. A lot of people will break it down in their own way when they start out their challenge. Gather some reference images as well for different parts of the scene, maybe gather some refs and make it your own.

Take your time planning and blocking out, it will set you up for success later on.

Here are some specifics.
  • Try to post one critique for every post that you make. This will make for a better learning environment and help us all grow as artists.
  • You are able to use any provided render engine to present your work. (Unreal Engine, CryEngine, Unity, Marmoset Toolbag, V-ray etc. etc.)
  • You must try your best and finish as much as you can in the time frame provided.
  • Post what you are working on in this thread so that way it's a more centralized place for advice and critique. We don't need to have 1000 disjointed threads littering the forums. 
  • I would strongly encourage you to go and look at other games and see how they make their assets as well   as get concept art to give it your own feel, but it must stay very close to the concept, if not super close. 
Well that's about it. If you think that any rules should be changed, or there should be new additions to the rules, please let us know.

All that matters is that you learn, while being able to effectively critique others, as well as accept critiques on your own work. Remember to have fun. Cheers!

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