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Looking for 2d, 3d artists + Unreal 4 Experts for open world Myst/Riven spinoff/sequel

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Yali null
Hi everyone,

I'm currently leading a small team of people in creating an open world Myst spinoff/sequel, taking place 200 years following the events of Riven: The Sequel to Myst.  

Our website is http://www.blackmoiety.weebly.com
Our tumblr is http://www.blackmoiety.tumblr.com

The game features a diverse range of regions and is meant to blend open world gameplay with traditional Myst non-linear puzzle/exploration. We have crafted much of the culture, story, characters and environments in a literary sense, however we need artists to develop this content in a visually enriching way to help define the tone of the world along with game specifics such as flora, fauna, objects, characters, puzzles, architecture that the player will interact with.

We are looking for talent specifically in the domain of 2d concept art and 3d modelling + Unreal 4 experience. We have already built the basic landscape for the entire game world, however we need people with knowledge in visual art, modelling and UE4 to build upon and refine the world that is already created into a much more polished state.

Our current plan for this year is to create an area of the map along with a complete game design document with all the lore, gameplay, and art fleshed out that we will show to Cyan Inc. creators of Myst for approval. After we speak with Cyan we will begin developing the full world and game experience. 

If you are a fan of Myst and Riven and have skills in Photoshop, traditional art, 3d modelling and texturing for game ready assets along with UE4 experience, we would be very very pleased to have you work with us! 

Thanks,

Yali, writer and creative director of Black Moiety and our self-titled company Crimson Entertainment
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