Workshop Analysis: Creating Characters in Uncharted 4 with Naughty Dog's Character Arts Team

polycounter
Referencing this video: 

Posting this so we can have a group discussion, like one might have in a class.

So the takeaways I got from this:

1) Animated straps, safe to assume riggers prefer them floating a bit above the base geo.

2) Grab pores from highpoly sculpt through a normal map conversion.

3) We still haven't found an artistic solution to hair modeling.

4) Some of the stray hairs and stubble for some of the characters seem like individual poly tubes?  Can someone verify this for me if they can?

Would love to hear what anyone else got.

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