Hello everyone
I am a student and new at this. The first project I'm working on is about a modular sci-fi environment. It will be of a night scene.
The software involved is Unreal Engine 4, 3DMax and Substance designer; however, I will also search for additional resources on the internet.
I use the following concepts:
These shots were taken/done by Philip Klevestav. Here is the source:
http://www.philipk.net/portfolio/scifiinterior/scifiinterior_port.htmlI hope you can help me by giving some feedback. Thank you very much in advance!
Replies
Interested to see how this progresses and what you create
http://www.philipk.net/portfolio/scifiinterior/scifiinterior_port.html
It's a good idea to credit someone when using their work as reference. If you found the images somewhere random on the web, with no attribution, it's pretty easy to do a reverse image search. In Chrome for example, you can right-click on any image and choose "Search Google for image".
I got to create a 2048 textures set using baker ways; some of normal maps and AO map were created with classic render to texture on 3DsMax and some others using substance designer baker. They have been modified with no photoshop support; however, I used Photoshop mask to dirty both the floor tiles and the walls.
3DsMax projection examples:
Substance designer working:
DIFF
ROUGHNESS
NORMAL MAP
I add an alpha channel for monitors with drawings and a dirty for glass elevator. This is the result:
DIFF:
ALPHA CHANNEL:
Sorry for my English polycounters, i will try to learn! Thanks for your support.
I would like to finish the post by showing you these some shots and the reel stage
I "imported" the one-piece-scenery to unreal. Then, I set the configuration for the materials/textures in the different objects
Finally I edited the "post process volume" introducing camera effects, created a "MatineeActor" to record video sequences and generated dust particle system.
Link video:
https://www.youtube.com/watch?v=WdXTGnjADkM
I Hope you enjoy!