Here's the alpha map and below the settings I'm using.
I've messed around with alpha and threshold and all it does it either render the entire plane visible or it completely dissapears when it reaches the threshold, but the alpha map is doesn't do anything!
I know the alpha works because if I add it as an emission map it comes out correctly.
Any idea what I'm doing wrong here?
Thanks.
Replies
Currently it's looking for the value in the alpha channel of the image. You probably want R, assuming your image doesn't have an alpha channel...
First off, the checkbox for "Use Albedo Alpha" is ticked, this means the shader is searching for the texture in the albedo map's alpha channel. Uncheck this. Also, if you haven't noticed, you can mouse over most features in Marmoset Toolbag 2, and it will give you a handy explanation of what that feature or setting does.
Secondly, as Farf says, by default the texture slots looks in the alpha channel for transparency maps, change this to R.
Thirdly, if you want a soft falloff to the alpha, change the transparency type from cutout to dither. This will look noisy in the viewport but when you render an image (capture menu) it will look better.
Thanks again.