Hey Polycounters,
Lately I've been experimenting with a new style of cel-shaded rendering in ZBrush. My goal is to make pieces that look like flat 2D images, when in reality they're fully 3D models. My first victims are Sokka and Aang from Avatar: TLA (Katara and Toph are next). Comments and critique are very welcome :-)
Screenshots taken directly from ZBrush (no paintover work involved), single pass.
I'll keep this thread updated with future TLA/Korra characters.
Cheers!
Replies
As for crits, Soka looks great but Aang looks a little too grown up.
I'd like to share the third character from my Avatar: TLA project with you, Toph.
C&C very welcome!
I'm looking forward to seeing more breakdowns
Looking forward to the next update.
:]
C&C welcome as always.
It took a while (=5 months), but I finally got around to finishing Katara, with an added lemur on her shoulder. Plus, here's the tutorial as promised. Hope you like it!