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Cyberpunk Motorcycle

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I've been working on trying out some new techniques in MODO and Substance Painter.
This is what i have so far.
I'm not super happy with the presentation, any feedback is welcome.



The whole thing was modelled using OpenSubdiv in MODO.
I had originally planned to bake it there as well, since i didn't know how to export OpenSubdiv to Substance Painter or Xnormal. I found out that if you convert the mesh to a static mesh in MODO it just bakes all the OpenSubdiv information into a  dense mesh you can export to any software. 
The baking was pretty straightforward  , even though i have never done it in in Substance Painter before.
I was surprised how clean i turned out.


All the rest of the normal details, like panelling and lights,  were added in Substance Painter.

I spent a few more days texturing it and tinkering with the back lights , which i was not satisfied with, and adding the effects.
This is the final model. 13.200 tris, 4k textures + 1k texture for the hologram

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