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HUMAN IK - RETARGETING

polycounter lvl 7
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Rogue One polycounter lvl 7
Hello,

Have a few problems trying to re-target animations from MIXAMO to a custom rig that has facial joints using HUMAN IK in Maya. After defining the joints and controls on both rigs and then applying the source to the character it appears to work fine. 

The problems I am having are when I try and move the Target rig controls I can the wont move. The only way I can control the target rig is by moving the source. I have a feeling this may be how it should be and perhaps I need to bake the animation onto the target rig before I can change it using the target rig's controls.

Also if I move the time line at all the Target rig snap back into t pose.

Any suggestions or help would be great!  :)

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