Houdini: What specific bullet points help with game art production?

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Brian "Panda" Choi interpolator
So what specific bullet points about Houdini matter for us about game art production?

Wondering if I should start looking into it as a Character Artist and aspiring Art Director.

What I briefly remember from a Certain Affinity lecture they did for GDC was that they were able to generate procedural, game-ready meshes, VERY quickly for mass-volume objects like environment architecture or greeble.

And it's a node-based system like Substance Designer or Unreal's Material Editor, correct?

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