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Clipping on water shader in UE4

Hello Polycounters, I see your advice.

I'm on my FMP for my university degree and I am doing a massive environment but the water shader that I created has clipping on the bottom of the screen (see embedded image) so that you dont get the distortion of the normal map affecting and can see straight through it. I was wondering if anyone had a solution or the same sort of problem? Much appreciated :3

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