Hey everyone! Trying my hand at this environment made famous in MK II.
Here is the concept I am working off of:

Should be noted that I am pretty loosely working from the concept as I feel that there are a few things I would like to expand upon; plus generally I feel as if it is always better to put your spin on things as an artist.
MOST CURRENT:


Still got a bunch to do but generally feeling good with the direction.
Notes:
- I tried to sculpt a reptile face a day or two ago... lets just so that it did not go as planned :P Right now that is the thing I'm struggling with the most, because well let's face it- characters are no my strong suit!
- The acid is very stand-in at the moment and will be getting some cool shader work later on
- Caustics are coming as part of a polish pass
- I have no reference for what that chain crank thing is in the back so that has been tough to build actually... trying to find real world reference for something similar and not finding much
- Will try to break up the pit platform more later on
- Will possibly add a few local light sources as I am not very happy with the result just using ambient and sun source. Overall, lighting is suuuuper WIP
Anyways, still putting hours into this slowly but surely. Looking forward to seeing what will come of it!
Feel free to provide comments and crits- just keep in mind it is still fairly early!
Thanks!
-Rogelio
Replies
Took a little break on this to start my new job with Monolith Productions! But now I'm back at it!
It's coming together but still got lots to do!
Coming up:
And if I have time:
@aaronhiggins Thanks for the feedback. That's something I definitely plan to address in my next Acid pass.
Greetings!
Did some work on this when I could steal a few hours away from my 50+ hour weeks at work and semi-social life.
Thanks so much for the detailed feedback! I am actually using the depth fade on my light rays but totally forgot to implement it in the water! Will definitely take all of that into consideration! Also, I like the idea of having a more opaque and cloudy Acid but I might look into the refraction idea too. I'm currently using two panners and normals with the acid- pretty standard water worflow
As far as Flow Maps and Displacement go.... it might be on the chopping block for this scene... I'm not sure. For one of my last projects I made a pretty well developed ocean water... well, actually ti wound up coming out kind of like poop but the concepts are there haha
Thanks again for all the detailed feedback- really appreciate it!
@xChris
Thanks much for the feedback! All solid suggestions! I really like the idea of meat chunks and blood dripping from the hooks creating a pool of blood in the acid. Also, I'm finding that waterfalls are super tough. Going to look into how to develop it further.
@Nuclear Angel
Thanks for the feedback! You gave me a great idea on how to make that playable area pop a but more- thanks and good catch!