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translucent meshes too bright

polycounter lvl 7
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turbinea polycounter lvl 7
Hi,
i have mesh asset made of 2 IDs exported form 3ds max. One material ID is ordinary simple gray material. Second one is translucent material that is way too bright in shadows. Please look at the screenshot. I prefer not to use deffered decals as i would like to add these kind of details a lot more, and i don't think putting that many decals on the scene would be healthy for performance. Can you help me figure it out what is wrong with it? Or is there other way to make this effect?

Shadows are rendered correctly using static light, just the leak texture is way too bright.
http://imgur.com/ELmEBwl
[img]http://i.imgur.com/ELmEBwl.jpg[/img]

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