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Photogrammetry tree in Sketchfab (with branches!)

polycounter lvl 5
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n4uj polycounter lvl 5
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Hey fellow polycounters!
Few days ago some of us had a short discussion in another polycount thread about the limitations of photogrammetry. Sometimes you just can't take enough pictures of some areas of your target model because you cannot reach them (like a tree canopy).
I decided to give it a try and make a complete tree trunk with all the branches included.
I divided the tree UVs into two main areas: the unique base of the trunk and a tileable bark.
All the branches are mapped in this tileable area, as well as a big chunk of the trunk.
The idea was research a proper texture atlas layout for next-gen trees. Since a game ready asset might not have a terrain base per se, that area of the texture sheet could be used for some nice alphas of leaves and twigs.
What do you think guys? :)
Any comments or critics are very wellcome
Thanks :D




n4uj
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