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Instanced objects light bake

polycounter lvl 12
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HAWK12HT polycounter lvl 12
Hey all, In 3ds max trying to do light bake but making unique UV for all instanced objects to fit in 0 1 UV space is a bit lengthy workflow. Game engines do this process automatic with cloned objects. I know Flatiron is the goto plugin when it comes to bake in 3d applications though need to find a workaround. Any ideas?

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