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Dirt from glass texture not showing up in shadow from light map

polycounter lvl 3
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BailsOWheat polycounter lvl 3
Hey guys! I have a quick unreal engine 4 question for you. So I'm building my first environment and I can't seem to get the dirt on the windows to project shadows to the light on the floor. I've checked my static mesh to make sure I have proper light maps as well as increasing my light map resolution, but there hasn't been even the slightest change to the shadows. Here I have a scene of my current situation with settings for the static mesh, the material settings, the lightmass settings, and my directional light settings. Hope someone could point me in the right direction for a solution.


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