Whats your trick to get rid of UV Pelt seams in UE4 when making a character that really needs a UDIM set up? I have come across various methods but what process do you use? is there a particular software that can produce better seams then others? Now 4K is just around the corner for the console market it must be being looked into.
For example say you where asked to make a huge high resolution character like the Indominus Rex below and it had to be viewed from various angles what would you do. I notice many great artists are just hiding the seams in the creases but i just wondered if there is some cool trick. Maybe a second UV set up to cover the seams which i have done in the past but its expensive?