P's & Q's Shini! Nice topology and material definition man. When you're a 3D artist you see a hell of a lot of M4s and yet this one is just as nice to look at I feel like maybe the wear is a bit too uniform on the flip-up rangefinder frame (?) but otherwise it looks perfect to me
hey im back with a questions. Basically can you explain what your geo is doing? Some pieces look like floaters and yet again connected.
Yeah, well that ask, at first they was alloy in these places there were visible curvature, and order to facilitate the task decided to do them separately, turned out not bad, but at the attachment of Yet was visible breaking, had to resort to using photoshop, it helped. On the low-poly course these parts together. The main thing that the end result is not affected.
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Did you make a high poly for this? It looks like there are no normal map information around the edges.
Yes of course. All edges are soft, some little more stringent in favor of realism.
Saw you posting, knew you asked for this : D
I feel like maybe the wear is a bit too uniform on the flip-up rangefinder frame (?) but otherwise it looks perfect to me