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Looking for Critique - Rock Texture - Substance Designer

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6

Hello! I just finished my first complete substance. I am looking for feedback.  I've made it so there is full control over large, medium and tertiary rock forms. Mainly because I wanted to be able to use this on small stones as well as larger cliff formations. Two variations are posted here.

Thank you!

EDIT: I just realized these are very large. I should have downsampled in PS. Sorry about that.

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  • synergy11
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    synergy11 polycounter lvl 6
    I'm going to bump this. Looking for some juicy polycount feedback/critique.
  • Raane
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    Raane polycounter lvl 3
    Nice work!

    Looks really nice from the mid level zoom, however, the surfaces are pretty noisy up close. That might just be the harsh displacement map acting on them or they might just be pretty noisy in the normal. I'd like to see some areas which are a little easier on the eye.
    Maybe try a version where your displacement is seperate from the normal source. Make the displacement do that heavy lifting and the detail in the normal map or just added much more subtly to the displacement map.

    Perhaps try pick out the depths of the cracks too, this would help seperate the chunky elements a little more.
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