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How can I bake image based lighting to a map in Maya?

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Hi all, I have some pretty image based lighting using a standard HDR sphere in Maya set up, and it looks great in a Mental Ray render. This was created just by plugging an HDR texture into Render Setup/Scene/ then adding the texture to the Image Based Lighting slot. I then turned on Emit Light.

I'd now like to bake that lighting data into a texture. I've been trying to do that from the Rendering menus, then in lighting shading/batch bake (mental ray), then with the settings on colour mode light and colour (I've also tried it on every other option) and bake to texture turned on. When I click Convert, it bakes a black square.

If I drop a light into the scene it will bake the light out okay, but will still ignore the image based lighting.

I'm obviously missing something but I'm not sure what!

Thanks!

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