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SciFi Helmet [WIP]

polycounter lvl 11
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Croftyness polycounter lvl 11
Scifi and hard surface is pretty uncharted territory for me. Hence the post.

This is my initial design. I didn't really have a concept just a laid back session in Zbrush.

Plan is..
- Have the helmet open at the nose intersection.
- A visor falling from the crown to protect the eye things.
- Eventually put a face in.
- Then emissive and lens flair the shit out of it.
- Who knows there could even be a body.

My plans are to finish up the dynamesh based on what you guys suggest, take it into 3dsmax and start splitting it into components. 

Open to all ideas, tip, feedback etc. : )

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