Home General Discussion

Zbrush IMM Zipper Brush -- How To Deal With That Many Polys?

allengingrich
polycounter lvl 2
Offline / Send Message
allengingrich polycounter lvl 2
I'm using the Zbrush IMM Zipper brushes to create a zipper on my pack, but this brings the polycount up by hundreds of thousands at low res and millions at high res. How am I supposed to deal with this? It's for a game asset.



Thanks!

Replies

  • AtticusMars
    Options
    Offline / Send Message
    AtticusMars greentooth
    Bake it

    You would not use something like this as an ingame model, you would retopo it to create a low poly mesh and then bake the surface detail (like the zipper) down to the texture maps of your low poly.
  • Internet Friend
    Options
    Offline / Send Message
    Internet Friend polycounter lvl 9
    After you use an insert brush everything but the new geometry should be auto masked. Use Split Unmasked Points (in the tool > subtool > split menu) to break the zipper out to its own subtool. That way it isn't subdivided along with the base of your sculpt.
Sign In or Register to comment.