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Can someone point me to a tutorial or explain how they are doing this with Blueprints.

polycounter lvl 9
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MeshMagnet polycounter lvl 9
I saw this Barrel Generator in the marketplace:

https://www.unrealengine.com/marketplace/barrel-generator


 In the video they show off how you can adjust the grunge, change caps, dings, handles etc. All through Blueprints. I'm pretty much a beginner when it comes to Blueprints.... Most of the blueprint tutorials I've seen pertain more towards gameplay mechanics... I was wanting to find ones that pertain to asset manipulation. For example, like in their demo video:

https://www.youtube.com/watch?v=w9yXFBxiRvQ&feature=youtu.be

Does anybody have a link to a tutorial series that would kind of guide me in this direction?





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  • Vailias
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    Vailias polycounter lvl 18
    I don't know of any tutorials, but its pretty simple really. 
    It's just driving material parameters, and turning mesh components on and off.
    The material on the barrel has a number of parameters for things like color, rust amount, etc. The blueprint has variables which drive those parameters. 
    The stuff like lids is just a separate mesh that the blueprint either makes visible or swaps out. 
    The decal is a decal projector in the blueprint, again, turned on or off and having its texture set as needed by the blueprint.


    Look for nodes in the blueprint editor referencing things like Get material, or set material parameter, and you'll be well on your way.
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