I was reading about the modular asset technique used by Philip Klevestav on his article at Vertex 2 and i ended up with a few questions about it. Maybe some of you, with more experience, can help me sort it out!
- The screenshots show walls with at least 2 units of thickness. Is this important so you can create a bevel at the borders? Should all walls be like this, or i can get away with a simple plane and a normal at the top and bottom?
- What's the most popular unit conversion rate? 1 cm = 1 game unit? And do you guys keep your modular assets sized at power of 2? I mean: 32, 64, 128, 256, etc, for segments.