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up vector Blending. World_Aligned_Blend Error - Please help

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6

Hello. 

I have attached a screenshot showing my shader setup. I'm getting an error when I try to blend the normal. It works for the diffuse.


This is for a static rock mesh (with a unique bake). Every time I rotate the mesh I would like the ground texture (tileable) to be on top of the models surface.


Any help or direction would be appreciated. Thanks!

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