Techniques for trim textures

polycounter lvl 6
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armagon polycounter lvl 6
I've noticed that most people that create modular pieces end up using a trim texture sheet. Something like this:

Or this:

I have a few questions about this workflow since i'm learning and trying to create my first modular kit:
  • A lot of people use NDO for this. How is it possible to make good bevels with it? Just a vector inside PS?
  • If creating the bevels in NDO, how can we match them to the low-poly edges after? How to UV properly?
  • Does anyone know any workflow without using NDO to create such sheets?
  • I'm creating the lowpoly panels to apply the textures and they look a little bit like this:

Shouldn't i be bevelling those edges? Or should i leave that to the normals in the trim texture sheet?


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