Home Technical Talk

Techniques for trim textures

armagon
polycounter lvl 11
Offline / Send Message
armagon polycounter lvl 11
I've noticed that most people that create modular pieces end up using a trim texture sheet. Something like this:



Or this:



I have a few questions about this workflow since i'm learning and trying to create my first modular kit:
  • A lot of people use NDO for this. How is it possible to make good bevels with it? Just a vector inside PS?
  • If creating the bevels in NDO, how can we match them to the low-poly edges after? How to UV properly?
  • Does anyone know any workflow without using NDO to create such sheets?
  • I'm creating the lowpoly panels to apply the textures and they look a little bit like this:


Shouldn't i be bevelling those edges? Or should i leave that to the normals in the trim texture sheet?


Replies

Sign In or Register to comment.