Home Royalties or Post-Launch Compensation Work

[Royalty] House Of Demons

ATMOSPHERE:

The game will have a very serious and dark atmosphere to it.


STORY:

You and your girlfriend go to visit your father and your other relatives who live in a massive mansion in a semi-remote area of the Alaskan coastline. You discover that no one is home and you enter inside only to be chased by the slasher into a room. You are trapped inside the mansion and must survive and find out what happened to your family.


OTHER DETAILS:

In the game you will be able to craft items and you will need to eat and sleep to stay alive. You will be able to barricade yourself in any room you choose in the mansion, each room has its own perks such as item storage, amenities etc.


ENEMIES:

The demons are the only enemies in the game(Besides the bosses and Satan) Some of them can be viewed in the concept art below. The demons we plan to have are(These are working names, and not actual names of the demons):

1. Slasher - 7 ft of terror, this demon is smart, quick and extremely deadly.
2. Thin Man - This demon has a habit of hiding behind objects and grabbing the player.
3. The Watcher - This demon has huge piercing yellow eyes that never blink, it is quite a frightening sight to see in the dark, and even more frightening to see in the light.
4. The Crawler - An invincible demon, he appears at random times around the mansion and can kill the player instantly

GAME ELEMENTS:

The game will have RPG, Survival, Puzzle and crafting elements in it, with an emphasis on survival RPG.


CURRENT TEAM:

Chay Hawk(Me) - Enviornmental Artist, Lead Project Manager, Level Designer
Kim Van Deun - Demon Concept Art, Assorted art
Dujon Allen - Character Modeller
Manuel Lopez - Asset Modeller


POSITIONS:

Available position(s)

0/1 Open Animator - We need someone who can do very good animation work.

0/3 Open C++/Blueprint Programmer - You must have a very good to advanced knowledge of C++ and Blueprint(Blueprint is Mandatory), Unreal Engine 4 4.9 and the ability to communicate with other programmers and work together.

These programming positions are open:

0/1 NOT OPEN YET Networking Programmer - We need someone to help us program the multiplayer aspects of HOD
0/1 Open General Programming - This covers a wide variety of things like movement, mechanics etc.
0/1 Open AI Programmer - We need someone with a very good knowledge of AI programming.

0/1 NOT OPEN YET UI Designer/Programmer - We need someone who can design good looking User Interfaces for House of Demons.

0/1 NOT OPEN YET Particle Effects Designer - We need someone to design particle effects for weapons, demons and anything else.


CURRENT FEATURES/PROGRESS:

As of 11/28/2015 we currently have these features roughly implemented in the game.

VERSION: Prototype 1.0
PROTOTYPE 1.0 INFO: This is the prototype phase of our game, and as expected will not be very functional or pretty, however at this stage we are getting everything we can into the game and then in the Alpha versions, will work on making them work and refining things.

Day and night cycle

I dont believe a day and night cycle needs much explaining, i'ts pretty obvious what it does :)




Physics Furniture

What you see in the photo is placeholder furniture made into physics assets. The furniture is movable so the player can use them to block doorways to slow down and prevent demons from entering their base.




Simple AI

We have a very simple AI at the moment. It randomly wanders around and gives chase to the player when it spots them.




Stamina and Inventory System

The stamina and inventory system have been implemented as well, however there is a slight hiccup with the inventory system, the jigsaw grid does not show up when the stamina system is activated.




CONCEPT ART:

Here is some concept art we have so far:

Crawler




Slasher Demon







Thin Man and Troll







The Watcher




CONTACT:

If your interested please contact me at: thundermountainstudios@yahoo.com
or send me a PM.

Replies

Sign In or Register to comment.