Hi, this is a raptor made with ZBrush, 3dsMax and Substance Painter. Wanted to try a workflow where I can output my texture for different render engine at the same time and substance painter is just awesome!
Well, since we don't know the texture of their skin this is more of a personal preference, but I'd say that the gloss/roughness looks very uniform, and very rubbery. The sculpt itself looks really dope though!
I agree with Arkaria. The general form of it looks pretty nice but the skin kinda looks like wrinkled cloth rather than dinosaur scales. Lowpoly topology is pretty good as well.
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