Hi, this is my first time posting here. This is a creature I am doing as part of a school project. He is Evolve inspired and would fit in as the final state of his evolution as a big playable monster. I am currently trying to figure out his topology along the limb joints. He has carapace all over his body, so I want to maintain the form along those plates, but still be able to make the flesh behind the knee bend naturally. This is the creature I am working on.
![Front.jpg](http://4.bp.blogspot.com/-DHmLd0BxfSI/VikaECpHd8I/AAAAAAAAA88/9Uf1t3MjXTk/s1600/Front.jpg)
![Side.jpg](http://4.bp.blogspot.com/-86vzljWwew8/VikaEIj_CtI/AAAAAAAAA84/RKbf0WkgyQA/s1600/Side.jpg)
And this is what I have done with his knee and ankle joint.
![Knee1.png](http://3.bp.blogspot.com/-H9G8Hhzvkww/VikaWX0Ha0I/AAAAAAAAA9I/7gocWlS0fSQ/s1600/Knee1.png)
![Knee2.png](http://1.bp.blogspot.com/-qtx2i07hvTE/VikaWrUHppI/AAAAAAAAA9M/pygFCOw2WmE/s1600/Knee2.png)
I have seen different examples of topology for elbows and knees, but I haven't been able to find anything with this kind.