Im a huge Fallout fan and with the imminent release of Fallout 4 I decided to work on something set in that universe. I thought the vault entrance room would be ideal as I really wanted to do a hard surface interior, and I always thought the huge "cog door" was a really cool design.
While I wanted my interior to stick to the established Fallout, 1950s retro SciFi style, it was great to try and put my own spin on things and redesign some of the elements, especially the door and its opening mechanism.
I decided to make the interior look as though it was operational and "lived in" I do plan, at some point, to do a short flythrough / cinematic telling a bit more of a story about the place, with some of the elements animated (eg the blast door), and some cool particles. I thought Id post some stills here first just to get some feedback.
I used Substance Painter pretty much exclusively for baking and texturing (because its awesome!!) and rendered the scene in CryEngine.
Some elements seem slightly too modern IMO, also lighting and color palette feel more like generic sci-fi than original (by original I mean Fallout and Fallout 2, dunno about FO3) But I guess these changes were intended.
Other than that it looks great!
Your stuff is pretty great. Right now when I look at your images it looks like Fallout but doesn't really feel like Fallout to me. There's a couple things that might help your scene.
A dirt and debris pass would help a lot I think.
Most importantly I think your overall colors and contrast are off (from fallout 3 at least). Adding a lot of contrast to the lighting would help (In fallout 3 at least the contrast was really strong. The lighting was blown out and the shadows were really strong). Also there was a strong green post process effect. Personally I didn't like it but it did contribute significantly to the look and feel of the game.
Overall finding a middle ground between what you have and Fallout 3 in terms of lighting and contrast would improve your scene in my opinion.
I think it looks fantastic, I do agree with everyone when they say you need more dirt and things. But then again this could be an un-opened Vault and fully functional so that could be a reason behind it. Also the new Fallout 4 colour scheme is also quite bright and colourful without this green tint over everything, or orange tint in NV.
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I want to see that door open animation!
Other than that it looks great!
A dirt and debris pass would help a lot I think.
Most importantly I think your overall colors and contrast are off (from fallout 3 at least). Adding a lot of contrast to the lighting would help (In fallout 3 at least the contrast was really strong. The lighting was blown out and the shadows were really strong). Also there was a strong green post process effect. Personally I didn't like it but it did contribute significantly to the look and feel of the game.
Overall finding a middle ground between what you have and Fallout 3 in terms of lighting and contrast would improve your scene in my opinion.